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112 operator switch
112 operator switch











112 operator switch

This doesn't include subtitles as required reading if they are fully voiced.Įxtensive Complex Reading: Extensive reading required. How much reading is required to play the game and how complex the language is. We've documented 4 accessibility features for Reading in 112 Operator which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. If you want to play 112 Operator, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility: Similar Games With More Accessibility Features for Getting Started This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.

112 operator switch

Save Progress Anytime: The game automatically saves progress or you can save any time. These features aid your progress through the game offering different ways of maintaining your progression. Information is provided in a timely manner, with appropriate level of detail.

112 operator switch how to#

Tutorials: There are helpful tutorials and instructions on how to play. These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. We've documented 2 accessibility features for Getting Started in 112 Operator which deal with what support is offered to get started with the game. If you want to play 112 Operator, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility: Similar Games With More Accessibility Features for Controls No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s). Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action. This is in addition to the movement stick/button which is not considered a hold for this purpose. Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. Specific button operation required to play One Motion Targeted: Can play with touchscreen, tap and swipe or hold gesture. TouchscreenĪdditional gestures may be required for games played with a screenreader like VoiceOver. Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel. We've documented 5 accessibility features for Controls in 112 Operator which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.













112 operator switch